

And the weird pink normal maps are something that I know how to fix (seeing as I did so for the Sonic and Sega All-Stars Racing cars for Apoc), all that needs to be done is swapping the red and alpha channels with each other. Yeah, I'm certain he'll include every single texture for the characters. Did you figure out how to convert them to the proper format, too, or are you just ignoring them?I'll answer this for Apoc. Speaking of, what are you doing about the normal map textures? The ones for characters are proper, but the ones that belongs to characters seem to be slightly off, coming out purple more and semi-transparent. I guess thats the dilemma when a shiny new tool comes out that anyone can use to convert models. (12-18-2011, 08:34 PM)Peardian Wrote: Hehe, snazzy.īy good, though, I mean it better include all of the textures that belong to the model! The VG Resource Archive July 2014 Archive The Resource The Models Resource Submissions Other Systems. Might've been modelled by a different person (or group). Funny thing is that those models are completely different from the in-game characters, geometry and textures.


of those models have any rigging, but yes, they can be exported, too. Nitro Wrote: Should we expect most of the characters here? (12-18-2011, 08:34 PM)Peardian Wrote: Hehe, snazzy.īy good, though, I mean it better include all of the textures that belong to the model!

Nitro Wrote: Should we expect most of the characters here? This Tutorial is a very in-depth insight to the model swapping method on the Gens sector of the modding scene, so the footage is mostly uncut and a lot more.
